// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "GameFramework/SpectatorPawn.h" #include "LyraSpectatorPawn.generated.h" UCLASS() class LYRAGAME_API ALyraSpectatorPawn : public ASpectatorPawn { GENERATED_BODY() public: ALyraSpectatorPawn(); virtual void BeginPlay() override; virtual void Tick(float DeltaTime) override; };