// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Engine/DataAsset.h" #include "Fonts/SlateFontInfo.h" #include "Styling/SlateBrush.h" #include "SubtitleDisplayOptions.generated.h" UENUM() enum class ESubtitleDisplayTextSize : uint8 { ExtraSmall, Small, Medium, Large, ExtraLarge, ESubtitleDisplayTextSize_MAX }; UENUM() enum class ESubtitleDisplayTextColor : uint8 { White, Yellow, ESubtitleDisplayTextColor_MAX }; UENUM() enum class ESubtitleDisplayTextBorder : uint8 { None, Outline, DropShadow, ESubtitleDisplayTextBorder_MAX }; UENUM() enum class ESubtitleDisplayBackgroundOpacity : uint8 { Clear, Low, Medium, High, Solid, ESubtitleDisplayBackgroundOpacity_MAX }; /** * */ UCLASS(BlueprintType) class GAMESUBTITLES_API USubtitleDisplayOptions : public UDataAsset { GENERATED_BODY() public: USubtitleDisplayOptions() { } public: UPROPERTY(EditDefaultsOnly, Category = "Display Info") FSlateFontInfo Font; UPROPERTY(EditDefaultsOnly, Category = "Display Info") int32 DisplayTextSizes[(int32)ESubtitleDisplayTextSize::ESubtitleDisplayTextSize_MAX]; UPROPERTY(EditDefaultsOnly, Category = "Display Info") FLinearColor DisplayTextColors[(int32)ESubtitleDisplayTextColor::ESubtitleDisplayTextColor_MAX]; UPROPERTY(EditDefaultsOnly, Category = "Display Info") float DisplayBorderSize[(int32)ESubtitleDisplayTextBorder::ESubtitleDisplayTextBorder_MAX]; UPROPERTY(EditDefaultsOnly, Category = "Display Info") float DisplayBackgroundOpacity[(int32)ESubtitleDisplayBackgroundOpacity::ESubtitleDisplayBackgroundOpacity_MAX]; UPROPERTY(EditDefaultsOnly, Category = "Display Info") FSlateBrush BackgroundBrush; };