using UnrealBuildTool; public class StyleTransferShaders : ModuleRules { public StyleTransferShaders(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "RenderCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "RHI", "Projects" } ); } }