// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" class ISlateStyle; /** Slate style used by the Game Editor */ class FGameEditorStyle { public: static void Initialize(); static void Shutdown(); static const ISlateStyle& Get(); static FName GetStyleSetName(); private: static TSharedRef< class FSlateStyleSet > Create(); private: static TSharedPtr< class FSlateStyleSet > StyleInstance; };