// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/GameEngine.h" #include "UObject/UObjectGlobals.h" #include "LyraGameEngine.generated.h" class IEngineLoop; class UObject; UCLASS() class ULyraGameEngine : public UGameEngine { GENERATED_BODY() public: ULyraGameEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); protected: virtual void Init(IEngineLoop* InEngineLoop) override; };