// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AsyncMixin : ModuleRules { public AsyncMixin(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); PublicIncludePathModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); } }