// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Inventory/LyraInventoryItemDefinition.h" #include "Templates/SubclassOf.h" #include "UObject/UObjectGlobals.h" #include "InventoryFragment_EquippableItem.generated.h" class ULyraEquipmentDefinition; class UObject; UCLASS() class UInventoryFragment_EquippableItem : public ULyraInventoryItemFragment { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Category=Lyra) TSubclassOf EquipmentDefinition; };