// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraGameSession.h" ALyraGameSession::ALyraGameSession(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void ALyraGameSession::HandleMatchHasStarted() { Super::HandleMatchHasStarted(); } void ALyraGameSession::HandleMatchHasEnded() { Super::HandleMatchHasEnded(); }