// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/DataAsset.h" #include "UObject/SoftObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "LyraLobbyBackground.generated.h" class UObject; class UWorld; /** * Developer settings / editor cheats */ UCLASS(config=EditorPerProjectUserSettings, MinimalAPI) class ULyraLobbyBackground : public UPrimaryDataAsset { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadOnly) TSoftObjectPtr BackgroundLevel; };