// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "UObject/UObjectGlobals.h" #include "IndicatorLibrary.generated.h" class AController; class ULyraIndicatorManagerComponent; class UObject; struct FFrame; UCLASS() class LYRAGAME_API UIndicatorLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UIndicatorLibrary(); /** */ UFUNCTION(BlueprintCallable, Category = Indicator) static ULyraIndicatorManagerComponent* GetIndicatorManagerComponent(AController* Controller); };