322 lines
29 KiB
INI
322 lines
29 KiB
INI
; Config file for config variables tied to general engine features
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[CoreUObject.UninitializedScriptStructMembersCheck]
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EngineModuleReflectedUninitializedPropertyVerbosity=Error
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ProjectModuleReflectedUninitializedPropertyVerbosity=Error
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ObjectReferenceReflectedUninitializedPropertyVerbosity=Error
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[DistillSettings]
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+FilesToAlwaysDistill="Audio/*"
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+FilesToAlwaysDistill="Effects/*"
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+FilesToAlwaysDistill="Characters/*"
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+FilesToAlwaysDistill="Legal/*"
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+FilesToAlwaysDistill="Tools/*"
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+FilesToAlwaysDistill="UI/*"
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+FilesToAlwaysDistill="Weapons/*"
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+FilesToAlwaysDistill="Editor/*"
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[CoreRedirects]
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[/Script/Engine.Engine]
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DurationOfErrorsAndWarningsOnHUD=3.0
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GameEngine=/Script/LyraGame.LyraGameEngine
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UnrealEdEngine=/Script/LyraEditor.LyraEditorEngine
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EditorEngine=/Script/LyraEditor.LyraEditorEngine
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GameViewportClientClassName=/Script/LyraGame.LyraGameViewportClient
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AssetManagerClassName=/Script/LyraGame.LyraAssetManager
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WorldSettingsClassName=/Script/LyraGame.LyraWorldSettings
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LocalPlayerClassName=/Script/LyraGame.LyraLocalPlayer
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GameUserSettingsClassName=/Script/LyraGame.LyraSettingsLocal
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NearClipPlane=3.000000
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[Kismet]
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ScriptStackOnWarnings=true
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode=/Game/B_LyraGameMode.B_LyraGameMode_C
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GameInstanceClass=/Game/B_LyraGameInstance.B_LyraGameInstance_C
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GameDefaultMap=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd
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EditorStartupMap=/ShooterMaps/Maps/L_Expanse.L_Expanse
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[/Script/Hotfix.OnlineHotfixManager]
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HotfixManagerClassName=/Script/LyraGame.LyraHotfixManager
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[/Script/Engine.GarbageCollectionSettings]
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gc.PendingKillEnabled=False
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[Core.Log]
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; This can be used to change the default log level for engine logs to help with debugging
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;LogEOSSdk=VeryVerbose
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;LogHandshake=VeryVerbose
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LogHotfixManager=Log
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LogNeuralNetworkInference=Log
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[/Script/Engine.Player]
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; These numbers should match TotalNetBandwidth
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ConfiguredInternetSpeed=200000
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ConfiguredLanSpeed=200000
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[/Script/OnlineSubsystemUtils.IpNetDriver]
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MaxClientRate=200000
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MaxInternetClientRate=200000
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[OnlineServices]
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DefaultServices=Null
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[/Script/Engine.AutomationTestSettings]
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+MapsToPIETest=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview
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+MapsToPIETest=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd
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+MapsToPIETest=/ShooterMaps/Maps/L_Expanse.L_Expanse
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[/Script/Engine.RendererSettings]
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r.SkinCache.CompileShaders=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.VirtualTextures=True
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r.VirtualTexturedLightmaps=False
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r.SupportMaterialLayers=True
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r.GPUSkin.Support16BitBoneIndex=True
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r.CustomDepth=3
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r.GenerateMeshDistanceFields=True
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r.AllowStaticLighting=False
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r.ClearCoatNormal=True
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r.Shadow.Virtual.Enable=1
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r.AntiAliasingMethod=4
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r.DefaultFeature.MotionBlur=True
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.ReflectionMethod=1
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r.DynamicGlobalIlluminationMethod=1
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r.NumBufferedOcclusionQueries=2
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r.InstanceCulling.OcclusionCull=0
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r.Lumen.TranslucencyReflections.Enable=1
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r.ReflectionCaptureResolution=256
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r.RayTracing=True
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r.Lumen.HardwareRayTracing=True
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r.RayTracing.Shadows=False
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r.RayTracing.Skylight=False
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r.GPUScene.ParallelUpdate=1
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r.GPUSkin.Support16BitBoneIndex=True
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r.GPUSkin.UnlimitedBoneInfluences=True
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r.SkinCache.DefaultBehavior=0
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r.Mobile.EnableStaticAndCSMShadowReceivers=False
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r.Mobile.FloatPrecisionMode=2
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r.Mobile.AllowDistanceFieldShadows=False
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r.Mobile.DisableVertexFog=True
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r.Mobile.AmbientOcclusion=False
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r.MeshStreaming=True
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r.RayTracing.Geometry.NiagaraMeshes=0
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r.RayTracing.Geometry.NiagaraRibbons=0
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r.RayTracing.Geometry.NiagaraSprites=0
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[ConsoleVariables]
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net.MaxRPCPerNetUpdate=10
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net.PingExcludeFrameTime=1
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net.AllowAsyncLoading=1
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net.DelayUnmappedRPCs=1
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a.EnableQueuedAnimEventsOnServer=1
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gpad.DefaultLeftStickInnerDeadZone=0.24
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gpad.DefaultRightStickInnerDeadZone=0.27
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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+Profiles=(Name="LyraPawnMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Overlap),(Channel="Lyra_TraceChannel_Weapon")),HelpMessage="Collision with a Lyra character mesh")
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+Profiles=(Name="LyraPawnCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Overlap)),HelpMessage="Collision with a Lyra character capsule")
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+Profiles=(Name="Interactable_OverlapDynamic",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Interaction",Response=ECR_Overlap),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Ignore)),HelpMessage="")
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+Profiles=(Name="Interactable_BlockDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction",Response=ECR_Overlap)),HelpMessage="")
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+Profiles=(Name="AimAssist_OverlapDynamic",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_AimAssist",Response=ECR_Overlap)),HelpMessage="")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Interaction")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon_Capsule")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon_Multi")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_AimAssist")
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+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi")))
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+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi")))
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+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi")))
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+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi")))
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[/Script/Engine.UserInterfaceSettings]
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RenderFocusRule=Never
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HardwareCursors=()
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SoftwareCursors=((Default, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(TextEditBeam, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeLeftRight, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeUpDown, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeSouthEast, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeSouthWest, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(CardinalCross, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(Crosshairs, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(Hand, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(GrabHand, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(GrabHandClosed, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(SlashedCircle, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(EyeDropper, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"))
|
|
ApplicationScale=1.000000
|
|
UIScaleRule=ScaleToFit
|
|
CustomScalingRuleClass=None
|
|
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
|
|
bAllowHighDPIInGameMode=False
|
|
DesignScreenSize=(X=1920,Y=1080)
|
|
bLoadWidgetsOnDedicatedServer=True
|
|
|
|
[/Script/Engine.AudioSettings]
|
|
DefaultSoundClassName=/Game/Audio/Classes/Overall.Overall
|
|
DefaultMediaSoundClassName=/Game/Audio/Classes/RenderedCinematics.RenderedCinematics
|
|
DefaultSoundConcurrencyName=/Game/Audio/Concurrency/SCon_Default.SCon_Default
|
|
DefaultBaseSoundMix=None
|
|
VoiPSoundClass=/Game/Audio/Classes/VoiceChat.VoiceChat
|
|
MasterSubmix=/Game/Audio/Submixes/MainSubmix.MainSubmix
|
|
BaseDefaultSubmix=None
|
|
ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault
|
|
EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault
|
|
VoiPSampleRate=Low16000Hz
|
|
MaximumConcurrentStreams=2
|
|
GlobalMinPitchScale=0.250000
|
|
GlobalMaxPitchScale=4.000000
|
|
+QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64)
|
|
bAllowPlayWhenSilent=True
|
|
bDisableMasterEQ=True
|
|
bAllowCenterChannel3DPanning=False
|
|
NumStoppingSources=8
|
|
PanningMethod=EqualPower
|
|
MonoChannelUpmixMethod=EqualPower
|
|
DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
|
|
|
|
[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
|
|
IconModelPath=(Path="")
|
|
IconPortalPath=(Path="")
|
|
|
|
[/Script/Engine.TextureEncodingProjectSettings]
|
|
bFinalUsesRDO=True
|
|
|
|
[EnumRemap]
|
|
; Entries can be added to this section of DefaultEngine.ini to remap metadata for engine enums to game-specific display values
|
|
TEXTUREGROUP_Project01.DisplayName="UI With MIPs"
|
|
|
|
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
|
bPackageDataInsideApk=True
|
|
bSupportsVulkan=True
|
|
|
|
[/Script/Engine.LocalPlayer]
|
|
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
|
|
|
[/Script/SignificanceManager.SignificanceManager]
|
|
SignificanceManagerClassName=/Script/LyraGame.LyraSignificanceManager
|
|
|
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
|
Compiler=Default
|
|
AudioCallbackBufferFrameSize=256
|
|
AudioNumBuffersToEnqueue=7
|
|
SpatializationPlugin=Simple ITD
|
|
ReverbPlugin=Built-in Reverb
|
|
OcclusionPlugin=Built-in Occlusion
|
|
|
|
[/Script/Engine.PhysicsSettings]
|
|
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
|
DefaultDegreesOfFreedom=Full3D
|
|
bSuppressFaceRemapTable=False
|
|
bSupportUVFromHitResults=False
|
|
bDisableActiveActors=False
|
|
bDisableKinematicStaticPairs=False
|
|
bDisableKinematicKinematicPairs=False
|
|
bDisableCCD=False
|
|
bEnableEnhancedDeterminism=False
|
|
AnimPhysicsMinDeltaTime=0.000000
|
|
bSimulateAnimPhysicsAfterReset=False
|
|
MinPhysicsDeltaTime=0.000000
|
|
MaxPhysicsDeltaTime=0.033333
|
|
bSubstepping=False
|
|
bSubsteppingAsync=False
|
|
bTickPhysicsAsync=False
|
|
AsyncFixedTimeStepSize=0.033333
|
|
MaxSubstepDeltaTime=0.016667
|
|
MaxSubsteps=6
|
|
SyncSceneSmoothingFactor=0.000000
|
|
InitialAverageFrameRate=0.016667
|
|
PhysXTreeRebuildRate=10
|
|
+PhysicalSurfaces=(Type=SurfaceType1,Name="Character")
|
|
+PhysicalSurfaces=(Type=SurfaceType2,Name="Concrete")
|
|
+PhysicalSurfaces=(Type=SurfaceType3,Name="Glass")
|
|
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
|
|
MinDeltaVelocityForHitEvents=0.000000
|
|
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
|
|
|
|
[ForwardShadingQuality_SF_VULKAN_SM5_ANDROID ShaderPlatformQualitySettings]
|
|
QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
|
|
QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
|
|
QualityOverrides[2]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
|
|
QualityOverrides[3]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
|
|
|
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
|
bEnablePlugin=True
|
|
bAllowNetworkConnection=True
|
|
SecurityToken=689E30F141439AA3AADD1797C0A5D111
|
|
bIncludeInShipping=False
|
|
bAllowExternalStartInShipping=False
|
|
bCompileAFSProject=False
|
|
bUseCompression=False
|
|
bLogFiles=False
|
|
bReportStats=False
|
|
ConnectionType=USBOnly
|
|
bUseManualIPAddress=False
|
|
ManualIPAddress=
|
|
|
|
[Internationalization]
|
|
+LocalizationPaths=%GAMEDIR%Content/Localization/EngineOverrides
|
|
|
|
|
|
|
|
[Engine.BufferVisualizationMaterials]
|
|
ViewTangent=(Material="/StyleTransfer/ViewTangent.ViewTangent", Name=LOCTEXT("ViewTangentMat", "View Tangent"))
|
|
ViewNormal=(Material="/StyleTransfer/ViewNormal.ViewNormal", Name=LOCTEXT("ViewNormalMat", "View Normal"))
|
|
ShadowMask=(Material="/StyleTransfer/ShadowMask.ShadowMask", Name=LOCTEXT("ShadowMaskMat", "Shadow Mask")) |