35 lines
710 B
C++
35 lines
710 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Components/PanelSlot.h"
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#include "SGameResponsivePanel.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/UObjectGlobals.h"
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#include "GameResponsivePanelSlot.generated.h"
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class UObject;
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UCLASS()
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class UGameResponsivePanelSlot : public UPanelSlot
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{
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GENERATED_UCLASS_BODY()
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public:
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public:
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void BuildSlot(TSharedRef<SGameResponsivePanel> GameResponsivePanel);
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// UPanelSlot interface
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virtual void SynchronizeProperties() override;
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// End of UPanelSlot interface
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virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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private:
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SGameResponsivePanel::FSlot* Slot;
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};
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