RealtimeStyleTransferRuntime/Source/LyraEditor/LyraEditorEngine.h

38 lines
949 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Editor/UnrealEdEngine.h"
#include "Engine/GameInstance.h"
#include "HAL/Platform.h"
#include "UObject/UObjectGlobals.h"
#include "LyraEditorEngine.generated.h"
class IEngineLoop;
class UObject;
UCLASS()
class ULyraEditorEngine : public UUnrealEdEngine
{
GENERATED_BODY()
public:
ULyraEditorEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
protected:
virtual void Init(IEngineLoop* InEngineLoop) override;
virtual void Start() override;
virtual void Tick(float DeltaSeconds, bool bIdleMode) override;
virtual FGameInstancePIEResult PreCreatePIEInstances(const bool bAnyBlueprintErrors, const bool bStartInSpectatorMode, const float PIEStartTime, const bool bSupportsOnlinePIE, int32& InNumOnlinePIEInstances) override;
private:
void FirstTickSetup();
bool bFirstTickSetup = false;
};