RealtimeStyleTransferRuntime/Source/LyraGame/Inventory/InventoryFragment_QuickBarI...

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712 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Internationalization/Text.h"
#include "Inventory/LyraInventoryItemDefinition.h"
#include "Styling/SlateBrush.h"
#include "UObject/UObjectGlobals.h"
#include "InventoryFragment_QuickBarIcon.generated.h"
class UObject;
UCLASS()
class UInventoryFragment_QuickBarIcon : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FSlateBrush Brush;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FSlateBrush AmmoBrush;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FText DisplayNameWhenEquipped;
};