RealtimeStyleTransferRuntime/Source/LyraGame/LyraLogChannels.cpp

41 lines
881 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraLogChannels.h"
#include "GameFramework/Actor.h"
DEFINE_LOG_CATEGORY(LogLyra);
DEFINE_LOG_CATEGORY(LogLyraExperience);
DEFINE_LOG_CATEGORY(LogLyraAbilitySystem);
DEFINE_LOG_CATEGORY(LogLyraTeams);
FString GetClientServerContextString(UObject* ContextObject)
{
ENetRole Role = ROLE_None;
if (AActor* Actor = Cast<AActor>(ContextObject))
{
Role = Actor->GetLocalRole();
}
else if (UActorComponent* Component = Cast<UActorComponent>(ContextObject))
{
Role = Component->GetOwnerRole();
}
if (Role != ROLE_None)
{
return (Role == ROLE_Authority) ? TEXT("Server") : TEXT("Client");
}
else
{
#if WITH_EDITOR
if (GIsEditor)
{
extern ENGINE_API FString GPlayInEditorContextString;
return GPlayInEditorContextString;
}
#endif
}
return TEXT("[]");
}