41 lines
881 B
C++
41 lines
881 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraLogChannels.h"
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#include "GameFramework/Actor.h"
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DEFINE_LOG_CATEGORY(LogLyra);
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DEFINE_LOG_CATEGORY(LogLyraExperience);
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DEFINE_LOG_CATEGORY(LogLyraAbilitySystem);
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DEFINE_LOG_CATEGORY(LogLyraTeams);
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FString GetClientServerContextString(UObject* ContextObject)
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{
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ENetRole Role = ROLE_None;
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if (AActor* Actor = Cast<AActor>(ContextObject))
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{
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Role = Actor->GetLocalRole();
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}
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else if (UActorComponent* Component = Cast<UActorComponent>(ContextObject))
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{
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Role = Component->GetOwnerRole();
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}
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if (Role != ROLE_None)
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{
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return (Role == ROLE_Authority) ? TEXT("Server") : TEXT("Client");
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}
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else
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{
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#if WITH_EDITOR
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if (GIsEditor)
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{
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extern ENGINE_API FString GPlayInEditorContextString;
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return GPlayInEditorContextString;
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}
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#endif
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}
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return TEXT("[]");
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}
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