RealtimeStyleTransferRuntime/Source/LyraGame/LyraLogChannels.h

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Logging/LogMacros.h"
class UObject;
LYRAGAME_API DECLARE_LOG_CATEGORY_EXTERN(LogLyra, Log, All);
LYRAGAME_API DECLARE_LOG_CATEGORY_EXTERN(LogLyraExperience, Log, All);
LYRAGAME_API DECLARE_LOG_CATEGORY_EXTERN(LogLyraAbilitySystem, Log, All);
LYRAGAME_API DECLARE_LOG_CATEGORY_EXTERN(LogLyraTeams, Log, All);
LYRAGAME_API FString GetClientServerContextString(UObject* ContextObject = nullptr);