RealtimeStyleTransferRuntime/Source/LyraGame/UI/IndicatorSystem/IndicatorLibrary.h

27 lines
596 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "UObject/UObjectGlobals.h"
#include "IndicatorLibrary.generated.h"
class AController;
class ULyraIndicatorManagerComponent;
class UObject;
struct FFrame;
UCLASS()
class LYRAGAME_API UIndicatorLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UIndicatorLibrary();
/** */
UFUNCTION(BlueprintCallable, Category = Indicator)
static ULyraIndicatorManagerComponent* GetIndicatorManagerComponent(AController* Controller);
};