66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Components/Widget.h"
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#include "Containers/Array.h"
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#include "HAL/Platform.h"
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#include "Styling/SlateBrush.h"
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#include "Templates/SharedPointer.h"
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#include "UI/Weapons/SCircumferenceMarkerWidget.h"
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#include "UObject/UObjectGlobals.h"
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#include "CircumferenceMarkerWidget.generated.h"
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class SWidget;
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class UObject;
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struct FFrame;
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UCLASS()
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class UCircumferenceMarkerWidget : public UWidget
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{
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GENERATED_BODY()
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public:
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UCircumferenceMarkerWidget(const FObjectInitializer& ObjectInitializer);
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//~UWidget interface
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public:
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virtual void SynchronizeProperties() override;
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protected:
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virtual TSharedRef<SWidget> RebuildWidget() override;
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//~End of UWidget interface
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//~UVisual interface
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public:
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virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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//~End of UVisual interface
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public:
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/** The list of positions/orientations to draw the markers at. */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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TArray<FCircumferenceMarkerEntry> MarkerList;
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/** The radius of the circle. */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance, meta=(ClampMin=0.0))
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float Radius = 48.0f;
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/** The marker image to place around the circle. */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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FSlateBrush MarkerImage;
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/** Whether reticle corner images are placed outside the spread radius */
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//@TODO: Make this a 0-1 float alignment instead (e.g., inside/on/outside the radius)?
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UPROPERTY(EditAnywhere, Category=Corner)
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uint8 bReticleCornerOutsideSpreadRadius : 1;
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public:
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/** Sets the radius of the circle. */
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UFUNCTION(BlueprintCallable, Category = "Appearance")
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void SetRadius(float InRadius);
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private:
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/** Internal slate widget representing the actual marker visuals */
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TSharedPtr<SCircumferenceMarkerWidget> MyMarkerWidget;
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};
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