RealtimeStyleTransferRuntime/Source/LyraGame/UI/Weapons/CircumferenceMarkerWidget.h

62 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
#include "UObject/ObjectMacros.h"
#include "Styling/SlateBrush.h"
#include "Widgets/SWidget.h"
#include "Components/Widget.h"
#include "SCircumferenceMarkerWidget.h"
#include "CircumferenceMarkerWidget.generated.h"
UCLASS()
class UCircumferenceMarkerWidget : public UWidget
{
GENERATED_BODY()
public:
UCircumferenceMarkerWidget(const FObjectInitializer& ObjectInitializer);
//~UWidget interface
public:
virtual void SynchronizeProperties() override;
protected:
virtual TSharedRef<SWidget> RebuildWidget() override;
//~End of UWidget interface
//~UVisual interface
public:
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
//~End of UVisual interface
public:
/** The list of positions/orientations to draw the markers at. */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
TArray<FCircumferenceMarkerEntry> MarkerList;
/** The radius of the circle. */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance, meta=(ClampMin=0.0))
float Radius = 48.0f;
/** The marker image to place around the circle. */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FSlateBrush MarkerImage;
/** Whether reticle corner images are placed outside the spread radius */
//@TODO: Make this a 0-1 float alignment instead (e.g., inside/on/outside the radius)?
UPROPERTY(EditAnywhere, Category=Corner)
uint8 bReticleCornerOutsideSpreadRadius : 1;
public:
/** Sets the radius of the circle. */
UFUNCTION(BlueprintCallable, Category = "Appearance")
void SetRadius(float InRadius);
private:
/** Internal slate widget representing the actual marker visuals */
TSharedPtr<SCircumferenceMarkerWidget> MyMarkerWidget;
};