35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "HitMarkerConfirmationWidget.h"
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#include "SHitMarkerConfirmationWidget.h"
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#include "Blueprint/UserWidget.h"
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UHitMarkerConfirmationWidget::UHitMarkerConfirmationWidget(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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Visibility = ESlateVisibility::HitTestInvisible;
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bIsVolatile = true;
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AnyHitsMarkerImage.DrawAs = ESlateBrushDrawType::NoDrawType;
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}
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void UHitMarkerConfirmationWidget::ReleaseSlateResources(bool bReleaseChildren)
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{
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Super::ReleaseSlateResources(bReleaseChildren);
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MyMarkerWidget.Reset();
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}
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TSharedRef<SWidget> UHitMarkerConfirmationWidget::RebuildWidget()
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{
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UUserWidget* OuterUserWidget = GetTypedOuter<UUserWidget>();
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FLocalPlayerContext DummyContext;
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const FLocalPlayerContext& PlayerContextRef = (OuterUserWidget != nullptr) ? OuterUserWidget->GetPlayerContext() : DummyContext;
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MyMarkerWidget = SNew(SHitMarkerConfirmationWidget, PlayerContextRef, PerHitMarkerZoneOverrideImages)
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.PerHitMarkerImage(&(this->PerHitMarkerImage))
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.AnyHitsMarkerImage(&(this->AnyHitsMarkerImage))
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.HitNotifyDuration(this->HitNotifyDuration);
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return MyMarkerWidget.ToSharedRef();
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}
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