54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraExperienceActionSet.h"
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#include "GameFeatureAction.h"
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#define LOCTEXT_NAMESPACE "LyraSystem"
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ULyraExperienceActionSet::ULyraExperienceActionSet()
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{
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}
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#if WITH_EDITOR
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EDataValidationResult ULyraExperienceActionSet::IsDataValid(TArray<FText>& ValidationErrors)
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{
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EDataValidationResult Result = CombineDataValidationResults(Super::IsDataValid(ValidationErrors), EDataValidationResult::Valid);
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int32 EntryIndex = 0;
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for (UGameFeatureAction* Action : Actions)
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{
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if (Action)
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{
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EDataValidationResult ChildResult = Action->IsDataValid(ValidationErrors);
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Result = CombineDataValidationResults(Result, ChildResult);
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}
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else
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{
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Result = EDataValidationResult::Invalid;
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ValidationErrors.Add(FText::Format(LOCTEXT("ActionEntryIsNull", "Null entry at index {0} in Actions"), FText::AsNumber(EntryIndex)));
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}
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++EntryIndex;
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}
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return Result;
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}
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#endif
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#if WITH_EDITORONLY_DATA
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void ULyraExperienceActionSet::UpdateAssetBundleData()
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{
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Super::UpdateAssetBundleData();
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for (UGameFeatureAction* Action : Actions)
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{
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if (Action)
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{
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Action->AddAdditionalAssetBundleData(AssetBundleData);
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}
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}
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}
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#endif // WITH_EDITORONLY_DATA
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#undef LOCTEXT_NAMESPACE
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