38 lines
988 B
C++
38 lines
988 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DeveloperSettings.h"
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#include "Internationalization/PolyglotTextData.h"
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#include "LyraTextHotfixConfig.generated.h"
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/**
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* This class allows hotfixing individual FText values anywhere
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*/
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UCLASS(config=Game, defaultconfig)
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class ULyraTextHotfixConfig : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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ULyraTextHotfixConfig(const FObjectInitializer& ObjectInitializer);
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// UObject interface
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virtual void PostInitProperties() override;
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virtual void PostReloadConfig(FProperty* PropertyThatWasLoaded) override;
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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// End of UObject interface
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private:
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void ApplyTextReplacements() const;
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private:
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// The list of FText values to hotfix
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UPROPERTY(Config, EditAnywhere)
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TArray<FPolyglotTextData> TextReplacements;
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};
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