39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Engine/OverlapResult.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "UObject/ScriptInterface.h"
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#include "UObject/UObjectGlobals.h"
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#include "InteractionStatics.generated.h"
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class AActor;
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class IInteractableTarget;
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class UObject;
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struct FFrame;
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struct FHitResult;
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struct FOverlapResult;
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/** */
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UCLASS()
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class UInteractionStatics : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UInteractionStatics();
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public:
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UFUNCTION(BlueprintCallable)
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static AActor* GetActorFromInteractableTarget(TScriptInterface<IInteractableTarget> InteractableTarget);
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UFUNCTION(BlueprintCallable)
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static void GetInteractableTargetsFromActor(AActor* Actor, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
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static void AppendInteractableTargetsFromOverlapResults(const TArray<FOverlapResult>& OverlapResults, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
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static void AppendInteractableTargetsFromHitResult(const FHitResult& HitResult, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
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};
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