27 lines
543 B
C++
27 lines
543 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Engine/DataAsset.h"
|
|
#include "UObject/SoftObjectPtr.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "LyraLobbyBackground.generated.h"
|
|
|
|
class UObject;
|
|
class UWorld;
|
|
|
|
/**
|
|
* Developer settings / editor cheats
|
|
*/
|
|
UCLASS(config=EditorPerProjectUserSettings, MinimalAPI)
|
|
class ULyraLobbyBackground : public UPrimaryDataAsset
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadOnly)
|
|
TSoftObjectPtr<UWorld> BackgroundLevel;
|
|
};
|