248 lines
12 KiB
INI
248 lines
12 KiB
INI
[DeviceProfiles]
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+DeviceProfileNameAndTypes=PS4_60,PS4
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+DeviceProfileNameAndTypes=PS4_Neo_60,PS4
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+DeviceProfileNameAndTypes=PS4_Neo_4k_60,PS4
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; ------------------------------------------------------------------------------
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; READ THIS before editing!
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; These device profiles are hierarchical! Changes to the base PS4 device
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; profile will also affect all derived device profiles (unless those values are
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; overridden.)
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;
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; Please don't duplicate values across multiple device profiles unnecessarily
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;
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;
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; Hierarchy:
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;
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; PS4_Neo_4k_60
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; |
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; |
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; |
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; |
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; |
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; |
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; PS4_Neo_60 PS4_Neo_4k
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; | |
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; ________
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; PS4_Neo PS4_60
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; | |
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; _________________
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; PS4
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;
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; Notes:
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; - _Neo profiles apply to PS4 Pro hardware
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; - PS4 and PS4_60 apply to base PS4 hardware
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; ------------------------------------------------------------------------------
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; ------------------------------------------------------------------------------
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; PS4 30FPS device profiles
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; ------------------------------------------------------------------------------
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[PS4 DeviceProfile]
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TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=2048,LODBias=0,OptionalMaxLODSize=512,DuplicateNonOptionalMips=true,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=1024,OptionalMaxLODSize=256,DuplicateNonOptionalMips=true,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=1024,OptionalMaxLODSize=256,DuplicateNonOptionalMips=true,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=2048,LODBias=0,OptionalMaxLODSize=512,DuplicateNonOptionalMips=true,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=1024,LODBias=0,OptionalMaxLODSize=512,DuplicateNonOptionalMips=true,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=1024,LODBias=0,OptionalMaxLODSize=512,DuplicateNonOptionalMips=true,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=2048,LODBias=0,OptionalMaxLODSize=512,DuplicateNonOptionalMips=true,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=1024,OptionalMaxLODSize=512,DuplicateNonOptionalMips=true,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=1024,OptionalMaxLODSize=512,DuplicateNonOptionalMips=true,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=2048,LODBias=0,OptionalMaxLODSize=512,DuplicateNonOptionalMips=true,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
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+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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; Scalability Groups
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+CVars=sg.ViewDistanceQuality=2
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+CVars=sg.AntiAliasingQuality=2
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+CVars=sg.ShadowQuality=2
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+CVars=sg.PostProcessQuality=2
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+CVars=sg.TextureQuality=2
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+CVars=sg.EffectsQuality=2
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; PS4 Memory Overrides
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+CVars=r.Streaming.PoolSize=640
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+CVars=r.PS4DefragPoolSize=1700
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+CVars=r.screenpercentage=100
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; Dynamic res/temporal upsampling
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+CVars=r.DynamicRes.OperationMode=2
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+CVars=r.TemporalAA.Upsampling=1
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+CVars=r.DynamicRes.FrameTimeBudget=33.33
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+CVars=r.DynamicRes.TargetedGPUHeadRoomPercentage=5
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; TAAU1
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+CVars=r.AntiAliasingMethod=2
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+CVars=r.TemporalAA.Quality=1
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+CVars=r.TemporalAA.Upsampling=1
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; Color-coding thresholds / hitch thresholds for 30 Hz
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+CVars=t.TargetFrameTimeThreshold=33.9
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+CVars=t.UnacceptableFrameTimeThreshold=50
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+CVars=t.HitchFrameTimeThreshold=60
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+CVars=t.HitchDeadTimeWindow=200.0
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; Render distance field shadows on an async compute pipe
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+CVars=r.DFShadowAsyncCompute=1
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+CVars=r.DoInitViewsLightingAfterPrepass=1
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+CVars=r.Shadow.MaxNumFarShadowCascades=0
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+CVars=r.HeightFieldShadowing=1
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+CVars=r.HFShadowQuality=2
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;required for async ssao
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+CVars=r.AmbientOcclusionLevels=1
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+CVars=r.AmbientOcclusionRadiusScale=1.5
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; High quality materials - Others discarded at cook
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+CVars=r.MaterialQualityLevel=1
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+CVars=r.DiscardUnusedQuality=1
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; Virtual texture settings
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+CVars=r.VT.MaxUploadsPerFrame=1
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+CVars=r.VT.PoolSizeScale=0.5
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; Disable VirtualHeightfieldMesh
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+CVars=r.VHM.Enable=0
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+CVars=r.PhysicsField.EnableField=0
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[PS4_Neo DeviceProfile]
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+CVars=sg.ViewDistanceQuality=3
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+CVars=sg.AntiAliasingQuality=3
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+CVars=sg.ShadowQuality=2
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+CVars=sg.PostProcessQuality=3
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+CVars=sg.TextureQuality=2
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+CVars=sg.EffectsQuality=3
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; PS4 Memory Overrides
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+CVars=r.Streaming.PoolSize=840
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+CVars=r.PS4DefragPoolSize=2064
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; Neo specific shadow quality overrides
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+CVars=r.Shadow.WholeSceneShadowCacheMb=80
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+CVars=r.Shadow.CachedShadowsCastFromMovablePrimitives=1
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+CVars=r.Shadow.MaxNumFarShadowCascades=1
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+CVars=r.HeightFieldShadowing=0
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; Dynamic res/temporal upsampling
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+CVars=r.DynamicRes.OperationMode=2
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+CVars=r.TemporalAA.Upsampling=1
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+CVars=r.DynamicRes.FrameTimeBudget=33.33
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+CVars=r.DynamicRes.TargetedGPUHeadRoomPercentage=5
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; High quality materials - Others discarded at cook
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+CVars=r.MaterialQualityLevel=1
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+CVars=r.DiscardUnusedQuality=1
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; Virtual texture settings
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+CVars=r.VT.MaxUploadsPerFrame=2
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[PS4_Neo_4k DeviceProfile]
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DeviceType=PS4
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BaseProfileName=PS4_Neo
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; Dynamic res/temporal upsampling
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; Re-enable and disable r.PS4MaxBackbufferWidth/r.PS4MaxBackbufferHeight to support
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; a full 4K backbuffer with 2560x1440 secondary screen percentage
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; +CVars=r.SecondaryScreenPercentage.GameViewport=66.66
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+CVars=r.DynamicRes.MinScreenPercentage=50.0
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+CVars=r.DynamicRes.MaxScreenPercentage=90
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+CVars=r.DFShadowQuality=2
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; ------------------------------------------------------------------------------
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; PS4 60FPS (BR) device profiles
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; ------------------------------------------------------------------------------
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[PS4_60 DeviceProfile]
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DeviceType=PS4
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BaseProfileName=PS4
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+CVars=sg.ViewDistanceQuality=1
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+CVars=sg.ShadowQuality=2
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+CVars=r.DFShadowQuality=2
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+CVars=r.ViewDistanceScale=1.995
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; Shadows setting overrides
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+CVars=r.Shadow.DistanceScale=0.6
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+CVars=r.Shadow.CSM.MaxCascades=1
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+CVars=r.Shadow.MaxCSMResolution=1024
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+CVars=r.Shadow.MaxResolution=1024
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+CVars=r.Shadow.WholeSceneShadowCacheMb=40
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+CVars=r.Shadow.CachedShadowsCastFromMovablePrimitives=0
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+CVars=r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=1
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+CVars=r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=1
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+CVars=r.LightMaxDrawDistanceScale=.5
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+CVars=r.DistanceFieldAO=0
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; Reduce skylight intensity when disabling DFAO to maintain similar contrast
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+CVars=r.SkylightIntensityMultiplier=0.7
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+CVars=r.VolumetricFog=0
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+CVars=r.ShadowQuality=3
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; DoInitViewsLightingAfterPrepass has to be disabled, because otherwise distance field shadowing does not work
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; because FDeferredShadingSceneRenderer::ShouldPrepareForDistanceFieldShadows will be called before shadows are initialized
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+CVars=r.DoInitViewsLightingAfterPrepass=0
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+CVars=r.SSS.Scale=0
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+CVars=r.DepthOfFieldQuality=0
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+CVars=r.separateTranslucency=0
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+CVars=r.SSS.Scale=0
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+CVars=r.SSS.Quality=0
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+CVars=r.SSS.SampleSet=0
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; Dynamic res/temporal upsampling
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+CVars=r.DynamicRes.FrameTimeBudget=16.66
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+CVars=r.DynamicRes.TargetedGPUHeadRoomPercentage=3.5
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+CVars=r.DynamicRes.MinScreenPercentage=65.0
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+CVars=r.ViewTextureMipBias.Min=0
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+CVars=r.MotionBlurQuality=0
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+CVars=foliage.DensityScale=0.75
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+CVars=grass.CullDistanceScale=0.7
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+CVars=grass.DensityScale=0.7
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; Color-coding thresholds / hitch thresholds for 60 Hz
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+CVars=t.TargetFrameTimeThreshold=16.7
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+CVars=t.UnacceptableFrameTimeThreshold=25.0
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+CVars=t.HitchFrameTimeThreshold=30.0
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+CVars=t.HitchDeadTimeWindow=100.0
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[PS4_Neo_60 DeviceProfile]
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DeviceType=PS4
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BaseProfileName=PS4_Neo
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+CVars=sg.ViewDistanceQuality=2
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+CVars=sg.AntiAliasingQuality=2
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+CVars=sg.ShadowQuality=2
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+CVars=sg.PostProcessQuality=2
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+CVars=sg.TextureQuality=2
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+CVars=sg.EffectsQuality=2
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+CVars=r.SSS.Scale=0
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+CVars=r.DepthOfFieldQuality=0
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+CVars=r.separateTranslucency=0
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+CVars=r.TranslucencyVolumeBlur=0
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+CVars=r.ViewDistanceScale=2.505
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; Disable orthopgraphic tiling in neo
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+CVars=r.SceneCapture.OverrideOrthographicTilingValues=1
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+CVars=r.SceneCapture.EnableOrthographicTiling=0
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; Dynamic res/temporal upsampling
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+CVars=r.DynamicRes.FrameTimeBudget=16.66
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+CVars=r.DynamicRes.TargetedGPUHeadRoomPercentage=3.5
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+CVars=r.DynamicRes.MinScreenPercentage=65.0
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+CVars=r.ViewTextureMipBias.Min=0
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; Color-coding thresholds / hitch thresholds for 60 Hz
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+CVars=t.TargetFrameTimeThreshold=16.7
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+CVars=t.UnacceptableFrameTimeThreshold=25.0
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+CVars=t.HitchFrameTimeThreshold=30.0
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+CVars=t.HitchDeadTimeWindow=100.0
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[PS4_Neo_4k_60 DeviceProfile]
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DeviceType=PS4
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BaseProfileName=PS4_Neo_60
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; Dynamic res/temporal upsampling
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; Re-enable and disable r.PS4MaxBackbufferWidth/r.PS4MaxBackbufferHeight to support
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; a full 4K backbuffer with 2560x1440 secondary screen percentage
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; +CVars=r.SecondaryScreenPercentage.GameViewport=66.66
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+CVars=r.DynamicRes.MinScreenPercentage=50.0
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+CVars=r.DynamicRes.MaxScreenPercentage=90
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+CVars=r.DFShadowQuality=2
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+CVars=r.MotionBlurQuality=3
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