RealtimeStyleTransferRuntime/Source/LyraGame/UI/Subsystem/LyraUIManagerSubsystem.h

31 lines
664 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Ticker.h"
#include "GameUIManagerSubsystem.h"
#include "UObject/UObjectGlobals.h"
#include "LyraUIManagerSubsystem.generated.h"
class FSubsystemCollectionBase;
class UObject;
UCLASS()
class ULyraUIManagerSubsystem : public UGameUIManagerSubsystem
{
GENERATED_BODY()
public:
ULyraUIManagerSubsystem();
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
private:
bool Tick(float DeltaTime);
void SyncRootLayoutVisibilityToShowHUD();
FTSTicker::FDelegateHandle TickHandle;
};