72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Map.h"
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#include "Engine/DataAsset.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/SoftObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "GameSettingVisualData.generated.h"
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class FName;
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class UGameSetting;
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class UGameSettingDetailExtension;
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class UGameSettingListEntryBase;
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class UObject;
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USTRUCT(BlueprintType)
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struct FGameSettingClassExtensions
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = Extensions)
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TArray<TSoftClassPtr<UGameSettingDetailExtension>> Extensions;
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};
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USTRUCT(BlueprintType)
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struct FGameSettingNameExtensions
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = Extensions)
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bool bIncludeClassDefaultExtensions = false;
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UPROPERTY(EditAnywhere, Category = Extensions)
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TArray<TSoftClassPtr<UGameSettingDetailExtension>> Extensions;
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};
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/**
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*
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*/
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UCLASS(BlueprintType)
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class GAMESETTINGS_API UGameSettingVisualData : public UDataAsset
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{
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GENERATED_BODY()
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public:
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TSubclassOf<UGameSettingListEntryBase> GetEntryForSetting(UGameSetting* InSetting);
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virtual TArray<TSoftClassPtr<UGameSettingDetailExtension>> GatherDetailExtensions(UGameSetting* InSetting);
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protected:
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virtual TSubclassOf<UGameSettingListEntryBase> GetCustomEntryForSetting(UGameSetting* InSetting);
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protected:
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UPROPERTY(EditDefaultsOnly, Category = ListEntries, meta = (AllowAbstract))
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TMap<TSubclassOf<UGameSetting>, TSubclassOf<UGameSettingListEntryBase>> EntryWidgetForClass;
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UPROPERTY(EditDefaultsOnly, Category = ListEntries, meta = (AllowAbstract))
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TMap<FName, TSubclassOf<UGameSettingListEntryBase>> EntryWidgetForName;
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UPROPERTY(EditDefaultsOnly, Category = Extensions, meta = (AllowAbstract))
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TMap<TSubclassOf<UGameSetting>, FGameSettingClassExtensions> ExtensionsForClasses;
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UPROPERTY(EditDefaultsOnly, Category = Extensions)
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TMap<FName, FGameSettingNameExtensions> ExtensionsForName;
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};
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