33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#include "StyleTransferShaders.h"
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#include "Interfaces/IPluginManager.h"
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DEFINE_LOG_CATEGORY(LogStyleTransferShaders);
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#define LOCTEXT_NAMESPACE "FStyleTransferShadersModule"
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void FStyleTransferShadersModule::StartupModule()
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{
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// Add shader directory
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const TSharedPtr<IPlugin> StyleTransferPlugin = IPluginManager::Get().FindPlugin(TEXT("StyleTransfer"));
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if (StyleTransferPlugin.IsValid())
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{
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const FString RealShaderDirectory = StyleTransferPlugin->GetBaseDir() / TEXT("Shaders"); // TEXT("../../../Plugins/StyleTransfer/Shaders");
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const FString VirtualShaderDirectory = TEXT("/Plugins/StyleTransfer/Shaders");
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AddShaderSourceDirectoryMapping(VirtualShaderDirectory, RealShaderDirectory);
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}
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else
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{
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UE_LOG(LogStyleTransferShaders, Warning,
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TEXT("FStyleTransferModule::StartupModule(): StyleTransferPlugin was nullptr, shaders directory not added."));
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}
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}
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void FStyleTransferShadersModule::ShutdownModule()
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{
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FStyleTransferShadersModule, StyleTransferShaders) |