27 lines
703 B
C++
27 lines
703 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Abilities/GameplayAbilityTargetActor_Trace.h"
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#include "Engine/HitResult.h"
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#include "UObject/UObjectGlobals.h"
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#include "GameplayAbilityTargetActor_Interact.generated.h"
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class AActor;
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class UObject;
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/** Intermediate base class for all interaction target actors. */
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UCLASS(Blueprintable)
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class AGameplayAbilityTargetActor_Interact : public AGameplayAbilityTargetActor_Trace
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{
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GENERATED_BODY()
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public:
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AGameplayAbilityTargetActor_Interact(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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virtual FHitResult PerformTrace(AActor* InSourceActor) override;
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protected:
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}; |