RealtimeStyleTransferRuntime/Platforms/XB1/Config/XB1Engine.ini

45 lines
1.2 KiB
INI

[SystemSettings]
; Enable game thread sync to swap chain flip (low latency mode)
r.GTSyncType=2
; 20% top-of-frame flip threshold
rhi.PresentThreshold.Top=0.2
[ConsoleVariables]
gpad.DefaultLeftStickInnerDeadZone=0.2
gpad.DefaultRightStickInnerDeadZone=0.2
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=7
AudioMaxChannels=32
[/Script/XB1PlatformEditor.XB1TargetSettings]
SpatializationPlugin=Simple ITD
ReverbPlugin=Built-in Reverb
OcclusionPlugin=Built-in Occlusion
bAutoConfigureMessageTransport=True
MessageTransportSocketPort=6666
bDebugConsoleInputEnable=True
;Lyra
TitleId=7884DCCA
PrimaryServiceConfigId=00000000-0000-0000-0000-00007884dcca
ContentId=d7b5c4a7-fd4e-4631-895c-67c4257cdb0a
ProductId=38355039-4243-3051-c046-583638471f00
StoreId=9P58CBQFX68G
;EKBID=XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX
PackageName=436609B6.ProjectLyra
DefaultDisplayName=ProjectLyra
PublisherName=CN=490B3D56-2210-4C4C-9B45-E8C720DB34B2
MSAAppId=000000004C9A0C6F
[OnlineServices]
DefaultServices=Xbox
PlatformServices=Xbox
[OnlineServices.OSSAdapter]
+Services=(Service="Xbox",ConfigName="OSSAdapter.GDK",OnlineSubsystem="GDK")