27 lines
684 B
C++
27 lines
684 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "UObject/GCObject.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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class FReferenceCollector;
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class SCommonPreLoadingScreenWidget : public SCompoundWidget, public FGCObject
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{
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public:
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SLATE_BEGIN_ARGS(SCommonPreLoadingScreenWidget) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs);
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//~ Begin FGCObject interface
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virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
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virtual FString GetReferencerName() const override;
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//~ End FGCObject interface
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private:
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}; |