82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Engine/DataAsset.h"
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#include "Fonts/SlateFontInfo.h"
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#include "Styling/SlateBrush.h"
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#include "SubtitleDisplayOptions.generated.h"
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UENUM()
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enum class ESubtitleDisplayTextSize : uint8
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{
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ExtraSmall,
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Small,
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Medium,
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Large,
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ExtraLarge,
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ESubtitleDisplayTextSize_MAX
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};
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UENUM()
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enum class ESubtitleDisplayTextColor : uint8
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{
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White,
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Yellow,
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ESubtitleDisplayTextColor_MAX
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};
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UENUM()
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enum class ESubtitleDisplayTextBorder : uint8
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{
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None,
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Outline,
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DropShadow,
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ESubtitleDisplayTextBorder_MAX
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};
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UENUM()
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enum class ESubtitleDisplayBackgroundOpacity : uint8
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{
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Clear,
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Low,
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Medium,
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High,
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Solid,
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ESubtitleDisplayBackgroundOpacity_MAX
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};
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/**
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*
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*/
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UCLASS(BlueprintType)
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class GAMESUBTITLES_API USubtitleDisplayOptions : public UDataAsset
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{
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GENERATED_BODY()
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public:
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USubtitleDisplayOptions() { }
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public:
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UPROPERTY(EditDefaultsOnly, Category = "Display Info")
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FSlateFontInfo Font;
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UPROPERTY(EditDefaultsOnly, Category = "Display Info")
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int32 DisplayTextSizes[(int32)ESubtitleDisplayTextSize::ESubtitleDisplayTextSize_MAX];
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UPROPERTY(EditDefaultsOnly, Category = "Display Info")
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FLinearColor DisplayTextColors[(int32)ESubtitleDisplayTextColor::ESubtitleDisplayTextColor_MAX];
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UPROPERTY(EditDefaultsOnly, Category = "Display Info")
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float DisplayBorderSize[(int32)ESubtitleDisplayTextBorder::ESubtitleDisplayTextBorder_MAX];
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UPROPERTY(EditDefaultsOnly, Category = "Display Info")
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float DisplayBackgroundOpacity[(int32)ESubtitleDisplayBackgroundOpacity::ESubtitleDisplayBackgroundOpacity_MAX];
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UPROPERTY(EditDefaultsOnly, Category = "Display Info")
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FSlateBrush BackgroundBrush;
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};
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