24 lines
582 B
C++
24 lines
582 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Inventory/LyraInventoryItemDefinition.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/UObjectGlobals.h"
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#include "InventoryFragment_ReticleConfig.generated.h"
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class ULyraReticleWidgetBase;
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class UObject;
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UCLASS()
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class UInventoryFragment_ReticleConfig : public ULyraInventoryItemFragment
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Reticle)
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TArray<TSubclassOf<ULyraReticleWidgetBase>> ReticleWidgets;
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};
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