RealtimeStyleTransferRuntime/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/SCommonPreLoadingScreenWidg...

30 lines
753 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SCommonPreLoadingScreenWidget.h"
#include "UnrealEngine.h"
#include "Engine/GameEngine.h"
#define LOCTEXT_NAMESPACE "SCommonPreLoadingScreenWidget"
void SCommonPreLoadingScreenWidget::Construct(const FArguments& InArgs)
{
ChildSlot
[
SNew(SBorder)
.BorderImage(FCoreStyle::Get().GetBrush("WhiteBrush"))
.BorderBackgroundColor(FLinearColor::Black)
.Padding(0)
];
}
void SCommonPreLoadingScreenWidget::AddReferencedObjects(FReferenceCollector& Collector)
{
//WidgetAssets.AddReferencedObjects(Collector);
}
FString SCommonPreLoadingScreenWidget::GetReferencerName() const
{
return TEXT("SCommonPreLoadingScreenWidget");
}
#undef LOCTEXT_NAMESPACE