101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "EditorValidator_MaterialFunctions.h"
|
|
#include "Materials/MaterialFunction.h"
|
|
#include "Materials/Material.h"
|
|
#include "AssetRegistryModule.h"
|
|
#include "Validation/EditorValidator_Load.h"
|
|
#include "LyraEditor.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "EditorValidator"
|
|
|
|
UEditorValidator_MaterialFunctions::UEditorValidator_MaterialFunctions()
|
|
: Super()
|
|
{
|
|
}
|
|
|
|
bool UEditorValidator_MaterialFunctions::CanValidateAsset_Implementation(UObject* InAsset) const
|
|
{
|
|
return Super::CanValidateAsset_Implementation(InAsset) && (InAsset ? InAsset->IsA(UMaterialFunction::StaticClass()) : false);
|
|
}
|
|
|
|
EDataValidationResult UEditorValidator_MaterialFunctions::ValidateLoadedAsset_Implementation(UObject* InAsset, TArray<FText>& ValidationErrors)
|
|
{
|
|
UMaterialFunction* MaterialFunction = Cast<UMaterialFunction>(InAsset);
|
|
check(MaterialFunction);
|
|
|
|
if (UEditorValidator::ShouldAllowFullValidation())
|
|
{
|
|
// Also load and check all directly referencing materials, as changes may have caused them to fail to compile
|
|
IAssetRegistry& AssetRegistry = IAssetRegistry::GetChecked();
|
|
|
|
TSet<FName> AllHardReferencers;
|
|
|
|
TArray<FName> PackagesToProcess;
|
|
PackagesToProcess.Add(MaterialFunction->GetOutermost()->GetFName());
|
|
|
|
do
|
|
{
|
|
TArray<FName> NextPackagesToProcess;
|
|
for (FName PackageToProcess : PackagesToProcess)
|
|
{
|
|
TArray<FName> HardReferencers;
|
|
AssetRegistry.GetReferencers(PackageToProcess, HardReferencers, UE::AssetRegistry::EDependencyCategory::Package, UE::AssetRegistry::EDependencyQuery::Hard);
|
|
for (FName HardReferencer : HardReferencers)
|
|
{
|
|
if (!AllHardReferencers.Contains(HardReferencer))
|
|
{
|
|
AllHardReferencers.Add(HardReferencer);
|
|
TArray<FAssetData> RefAssets;
|
|
AssetRegistry.GetAssetsByPackageName(HardReferencer, RefAssets, true);
|
|
for (const FAssetData& RefData : RefAssets)
|
|
{
|
|
if (RefData.IsRedirector())
|
|
{
|
|
NextPackagesToProcess.Add(RefData.PackageName);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
PackagesToProcess = MoveTemp(NextPackagesToProcess);
|
|
} while (PackagesToProcess.Num() > 0);
|
|
|
|
for (FName HardReferencer : AllHardReferencers)
|
|
{
|
|
FString HardReferencerStr = HardReferencer.ToString();
|
|
if (!IsInUncookedFolder(HardReferencerStr))
|
|
{
|
|
TArray<FAssetData> ReferencerAssets;
|
|
AssetRegistry.GetAssetsByPackageName(HardReferencer, ReferencerAssets, true);
|
|
for (const FAssetData& ReferencerAssetData : ReferencerAssets)
|
|
{
|
|
if (ReferencerAssetData.AssetClass == UMaterial::StaticClass()->GetFName())
|
|
{
|
|
UE_LOG(LogLyraEditor, Display, TEXT(" Loading referencing material %s"), *HardReferencerStr);
|
|
|
|
TArray<FString> WarningsAndErrors;
|
|
if (UEditorValidator_Load::GetLoadWarningsAndErrorsForPackage(HardReferencerStr, WarningsAndErrors))
|
|
{
|
|
for (const FString& WarningOrError : WarningsAndErrors)
|
|
{
|
|
AssetFails(InAsset, FText::FromString(WarningOrError), ValidationErrors);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (GetValidationResult() != EDataValidationResult::Invalid)
|
|
{
|
|
AssetPasses(InAsset);
|
|
}
|
|
|
|
return GetValidationResult();
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE |