RealtimeStyleTransferRuntime/Source/LyraGame/GameModes/LyraWorldSettings.h

45 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/WorldSettings.h"
#include "LyraWorldSettings.generated.h"
class ULyraExperienceDefinition;
/**
* The default world settings object, used primarily to set the default gameplay experience to use when playing on this map
*/
UCLASS()
class LYRAGAME_API ALyraWorldSettings : public AWorldSettings
{
GENERATED_BODY()
public:
ALyraWorldSettings(const FObjectInitializer& ObjectInitializer);
#if WITH_EDITOR
virtual void CheckForErrors() override;
#endif
public:
// Returns the default experience to use when a server opens this map if it is not overridden by the user-facing experience
FPrimaryAssetId GetDefaultGameplayExperience() const;
protected:
// The default experience to use when a server opens this map if it is not overridden by the user-facing experience
UPROPERTY(EditDefaultsOnly, Category=GameMode)
TSoftClassPtr<ULyraExperienceDefinition> DefaultGameplayExperience;
public:
#if WITH_EDITORONLY_DATA
// Is this level part of a front-end or other standalone experience?
// When set, the net mode will be forced to Standalone when you hit Play in the editor
UPROPERTY(EditDefaultsOnly, Category=PIE)
bool ForceStandaloneNetMode = false;
#endif
};