RealtimeStyleTransferRuntime/Source/LyraGame/System/LyraGameInstance.cpp

24 lines
533 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraGameInstance.h"
#include "Player/LyraPlayerController.h"
ULyraGameInstance::ULyraGameInstance(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void ULyraGameInstance::Init()
{
Super::Init();
}
void ULyraGameInstance::Shutdown()
{
Super::Shutdown();
}
ALyraPlayerController* ULyraGameInstance::GetPrimaryPlayerController() const
{
return Cast<ALyraPlayerController>(Super::GetPrimaryPlayerController(false));
}