30 lines
914 B
C++
30 lines
914 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFeatureAction.h"
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#include "ApplyFrontendPerfSettingsAction.generated.h"
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//////////////////////////////////////////////////////////////////////
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// UApplyFrontendPerfSettingsAction
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/**
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* GameFeatureAction responsible for telling the user settings to apply frontend/menu specific performance settings
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*/
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UCLASS(MinimalAPI, meta = (DisplayName = "Use Frontend Perf Settings"))
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class UApplyFrontendPerfSettingsAction final : public UGameFeatureAction
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{
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GENERATED_BODY()
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public:
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//~UGameFeatureAction interface
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virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override;
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virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override;
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//~End of UGameFeatureAction interface
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private:
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static int32 ApplicationCounter;
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};
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