34 lines
850 B
C++
34 lines
850 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "LyraWeaponUserInterface.generated.h"
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class ULyraWeaponInstance;
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UCLASS()
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class ULyraWeaponUserInterface : public UCommonUserWidget
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{
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GENERATED_BODY()
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public:
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ULyraWeaponUserInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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virtual void NativeConstruct() override;
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virtual void NativeDestruct() override;
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virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override;
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UFUNCTION(BlueprintImplementableEvent)
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void OnWeaponChanged(ULyraWeaponInstance* OldWeapon, ULyraWeaponInstance* NewWeapon);
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private:
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void RebuildWidgetFromWeapon();
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private:
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UPROPERTY(Transient)
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TObjectPtr<ULyraWeaponInstance> CurrentInstance;
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};
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