34 lines
1017 B
C++
34 lines
1017 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Character/LyraCharacter.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraCharacterWithAbilities.generated.h"
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class UAbilitySystemComponent;
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class ULyraAbilitySystemComponent;
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class UObject;
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// ALyraCharacter typically gets the ability system component from the possessing player state
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// This represents a character with a self-contained ability system component.
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UCLASS(Blueprintable)
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class LYRAGAME_API ALyraCharacterWithAbilities : public ALyraCharacter
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{
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GENERATED_BODY()
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public:
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ALyraCharacterWithAbilities(const FObjectInitializer& ObjectInitializer);
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virtual void PostInitializeComponents() override;
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virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override;
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private:
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// The ability system component sub-object used by player characters.
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UPROPERTY(VisibleAnywhere, Category = "Lyra|PlayerState")
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TObjectPtr<ULyraAbilitySystemComponent> AbilitySystemComponent;
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};
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