40 lines
1.0 KiB
C
40 lines
1.0 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "LyraVerbMessage.generated.h"
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// Represents a generic message of the form Instigator Verb Target (in Context, with Magnitude)
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USTRUCT(BlueprintType)
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struct FLyraVerbMessage
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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FGameplayTag Verb;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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TObjectPtr<UObject> Instigator = nullptr;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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TObjectPtr<UObject> Target = nullptr;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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FGameplayTagContainer InstigatorTags;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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FGameplayTagContainer TargetTags;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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FGameplayTagContainer ContextTags;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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double Magnitude = 1.0;
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// Returns a debug string representation of this message
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LYRAGAME_API FString ToString() const;
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};
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