7ec56a0475
Resampling scenecolor to inputTensor format Integrated the system into the game Crashes due to TDR timeout Adjusted ThreadGroups to be 64 in size. |
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.. | ||
AbilitySystem | ||
Animation | ||
Audio | ||
Camera | ||
Character | ||
Cosmetics | ||
Development | ||
Equipment | ||
Feedback | ||
GameFeatures | ||
GameModes | ||
Hotfix | ||
Input | ||
Interaction | ||
Inventory | ||
Messages | ||
Performance | ||
Physics | ||
Player | ||
Replays | ||
Settings | ||
System | ||
Teams | ||
Tests | ||
UI | ||
Weapons | ||
LyraGame.Build.cs | ||
LyraGameModule.cpp | ||
LyraGameplayTags.cpp | ||
LyraGameplayTags.h | ||
LyraLogChannels.cpp | ||
LyraLogChannels.h | ||
README.md |
README.md
Lyra
The Lyra project is to provide a bootstrapping game for Unreal Engine. Lyra is intended to be a living sample that shows how we build scalable games around the engines core technology.