30 lines
753 B
C++
30 lines
753 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SCommonPreLoadingScreenWidget.h"
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#include "UnrealEngine.h"
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#include "Engine/GameEngine.h"
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#define LOCTEXT_NAMESPACE "SCommonPreLoadingScreenWidget"
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void SCommonPreLoadingScreenWidget::Construct(const FArguments& InArgs)
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{
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ChildSlot
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[
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SNew(SBorder)
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.BorderImage(FCoreStyle::Get().GetBrush("WhiteBrush"))
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.BorderBackgroundColor(FLinearColor::Black)
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.Padding(0)
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];
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}
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void SCommonPreLoadingScreenWidget::AddReferencedObjects(FReferenceCollector& Collector)
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{
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//WidgetAssets.AddReferencedObjects(Collector);
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}
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FString SCommonPreLoadingScreenWidget::GetReferencerName() const
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{
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return TEXT("SCommonPreLoadingScreenWidget");
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}
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#undef LOCTEXT_NAMESPACE |