32 lines
799 B
C++
32 lines
799 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Widgets/SCompoundWidget.h"
|
|
#include "UObject/GCObject.h"
|
|
|
|
#include "Animation/CurveHandle.h"
|
|
#include "Animation/CurveSequence.h"
|
|
#include "Slate/DeferredCleanupSlateBrush.h"
|
|
#include "Widgets/DeclarativeSyntaxSupport.h"
|
|
|
|
class UFont;
|
|
class UMaterialInstance;
|
|
class UTexture2D;
|
|
|
|
class SCommonPreLoadingScreenWidget : public SCompoundWidget, public FGCObject
|
|
{
|
|
public:
|
|
SLATE_BEGIN_ARGS(SCommonPreLoadingScreenWidget) {}
|
|
SLATE_END_ARGS()
|
|
|
|
void Construct(const FArguments& InArgs);
|
|
|
|
//~ Begin FGCObject interface
|
|
virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
|
|
virtual FString GetReferencerName() const override;
|
|
//~ End FGCObject interface
|
|
|
|
private:
|
|
|
|
}; |