23 lines
539 B
C++
23 lines
539 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Character/LyraCharacterMovementComponent.h"
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#include "TopDownArenaMovementComponent.generated.h"
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UCLASS()
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class UTopDownArenaMovementComponent : public ULyraCharacterMovementComponent
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{
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GENERATED_BODY()
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public:
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UTopDownArenaMovementComponent(const FObjectInitializer& ObjectInitializer);
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//~UMovementComponent interface
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virtual float GetMaxSpeed() const override;
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//~End of UMovementComponent interface
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};
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