RealtimeStyleTransferRuntime/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputC...

37 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFeatureAction.h"
#include "Input/LyraMappableConfigPair.h"
#include "GameFeatureAction_AddInputConfig.generated.h"
/**
* Registers a Player Mappable Input config to the Game User Settings
*
* Expects that local players are set up to use the EnhancedInput system.
*/
UCLASS(meta = (DisplayName = "Add Input Config"))
class LYRAGAME_API UGameFeatureAction_AddInputConfig : public UGameFeatureAction
{
GENERATED_BODY()
public:
//~UObject UGameFeatureAction
virtual void OnGameFeatureRegistering() override;
virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override;
virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override;
virtual void OnGameFeatureUnregistering() override;
//~End of UGameFeatureAction interface
//~UObject interface
#if WITH_EDITOR
virtual EDataValidationResult IsDataValid(TArray<FText>& ValidationErrors) override;
#endif
//~End of UObject interface
/** The player mappable configs to register for user with this config */
UPROPERTY(EditAnywhere)
TArray<FMappableConfigPair> InputConfigs;
};