29 lines
1004 B
C++
29 lines
1004 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Abilities/GameplayAbility.h"
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#include "Engine/EngineTypes.h"
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#include "InteractionStatics.generated.h"
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/** */
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UCLASS()
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class UInteractionStatics : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UInteractionStatics();
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public:
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UFUNCTION(BlueprintCallable)
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static AActor* GetActorFromInteractableTarget(TScriptInterface<IInteractableTarget> InteractableTarget);
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UFUNCTION(BlueprintCallable)
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static void GetInteractableTargetsFromActor(AActor* Actor, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
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static void AppendInteractableTargetsFromOverlapResults(const TArray<FOverlapResult>& OverlapResults, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
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static void AppendInteractableTargetsFromHitResult(const FHitResult& HitResult, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
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};
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