20 lines
483 B
C++
20 lines
483 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Inventory/LyraInventoryItemDefinition.h"
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#include "Equipment/LyraEquipmentDefinition.h"
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#include "InventoryFragment_EquippableItem.generated.h"
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UCLASS()
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class UInventoryFragment_EquippableItem : public ULyraInventoryItemFragment
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category=Lyra)
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TSubclassOf<ULyraEquipmentDefinition> EquipmentDefinition;
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};
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