RealtimeStyleTransferRuntime/Source/LyraGame/Equipment/LyraEquipmentDefinition.cpp

11 lines
318 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraEquipmentDefinition.h"
#include "LyraEquipmentInstance.h"
ULyraEquipmentDefinition::ULyraEquipmentDefinition(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
InstanceType = ULyraEquipmentInstance::StaticClass();
}