32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraHUDLayout.h"
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#include "Input/UIActionBindingHandle.h"
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#include "Engine/EngineBaseTypes.h"
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#include "Input/CommonInputMode.h"
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#include "NativeGameplayTags.h"
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#include "CommonUIExtensions.h"
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#include "Input/CommonUIInputTypes.h"
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UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_UI_LAYER_MENU, "UI.Layer.Menu");
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UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_UI_ACTION_ESCAPE, "UI.Action.Escape");
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ULyraHUDLayout::ULyraHUDLayout(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void ULyraHUDLayout::NativeOnInitialized()
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{
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Super::NativeOnInitialized();
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RegisterUIActionBinding(FBindUIActionArgs(FUIActionTag::ConvertChecked(TAG_UI_ACTION_ESCAPE), false, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleEscapeAction)));
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}
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void ULyraHUDLayout::HandleEscapeAction()
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{
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if (ensure(!EscapeMenuClass.IsNull()))
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{
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UCommonUIExtensions::PushStreamedContentToLayer_ForPlayer(GetOwningLocalPlayer(), TAG_UI_LAYER_MENU, EscapeMenuClass);
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}
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} |